Ashley Deese
Smithsonian Institution
Ryan Seymour
Smithsonian Institution
Reuben Brenner-Adams
Smithsonian Institution
Sofia Elian
Smithsonian Institution
Hannah Osbron
Smithsonian Institution
Games that promote awareness around a societal cause, affect the learner's perspective about a social issue or otherwise encourage real-world social action. Issues can include health & wellness, sustainability, climate, diversity, equity & inclusion, humanitarian action, and responsible technology.