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Play the City

TBWA\Chiat\Day

Play the City

Credits

Title

Play the City

View the work

Entrant

TBWA\Chiat\Day

Website


Team

Renato Fernandez
Chief Creative Officer
TBWA\Chiat\Day, Los Angeles

Linda Knight
Executive Creative Director
TBWA\Chiat\Day, Los Angeles

Jason Karley
Creative Director
TBWA\Chiat\Day, Los Angeles

Nomi Malik
Art Director
TBWA\Chiat\Day, Los Angeles

Marco Monteiro
Art Director
TBWA\Chiat\Day, Los Angeles

Ryan Siepert
Copywriter
TBWA\Chiat\Day, Los Angeles

Armando Samuels
Copywriter
TBWA\Chiat\Day, Los Angeles

Brian O'Rourke
Executive Director of Production
TBWA\Chiat\Day, Los Angeles

Anh-Thu Le
Executive Producer
TBWA\Chiat\Day, Los Angeles

Erika Buder
Associate Producer
TBWA\Chiat\Day, Los Angeles

Pamela Lloyd
Brand Director
TBWA\Chiat\Day, Los Angeles

Caroline Hanley
Brand Manager
TBWA\Chiat\Day, Los Angeles

Mimi Hirsch
Senior Business Affairs Manager
TBWA\Chiat\Day, Los Angeles

Neil Barrie
Chief Strategic Officer
TBWA\Chiat\Day, Los Angeles

Jeremy Schumann
Brand Strategist
TBWA\Chiat\Day, Los Angeles

Aeden Keffelew
Junior Planner
TBWA\Chiat\Day, Los Angeles

Production Company
Tool of North America

Oliver Fuselier
Managing Partner/Executive Producer
Tool of North America

Dustin Callif
Managing Partner/Executive Producer
Tool of North America

Phillip Montgomery
Director
Tool of North America

Joshua Greenberg
Executive Producer, Integrated
Tool of North America

Ian Falvey
Head of Production, Live Action
Tool of North America

Michael Bucchino
Head of Production, Innovation
Tool of North America

Matthew Kahn
Senior Experiential Producer
Tool of North America

Ben Priddy
Creative Director
Tool of North America

Jason Manz
Producer
Tool of North America

Editorial Company
Rock Paper Scissors

David Brodie
Editor
Rock Paper Scissors

Finishing/Color
Shed

Billy Hobson
Colorist
Shed

Miles Essmiller
VFX
Shed

Paul O'Shea
VFX
Shed

Audio Finishing + Mix
Lime

Mark Meyuhas
Audio Mixer
Lime

About Augmented Reality

Work that merges the real-world environment with digital imagery and interfaces, using filters, QR codes, lenses, and/or other technologies.

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