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Acura TLX: What a Race

MullenLowe U.S. / Los Angeles

Acura TLX: What a Race

Credits

Title

Acura TLX: What a Race

View the work

Entrant

MullenLowe U.S. / Los Angeles

Website


Team

Mark Wenneker
Chief Creative Officer
MullenLowe U.S. / Los Angeles

Margaret Keene
Executive Creative Officer
MullenLowe U.S. / Los Angeles

Martin Pagh Ludvigsen
Creative Director
MullenLowe U.S. / Los Angeles

Max Barrett
Copywriter
MullenLowe U.S. / Los Angeles

Alex Haase
Art Director
MullenLowe U.S. / Los Angeles

Lisa Setten
Executive Director of Integrated Production
MullenLowe U.S. / Los Angeles

Alli Taylor
VP Executive Agency Producer
MullenLowe U.S. / Los Angeles

Van Corsa
Agency Sr. Digital Producer
MullenLowe U.S. / Los Angeles

Jay Lledo
Agency Social Producer
MullenLowe U. S. / Los Angeles

Davina Turnbull
Associate Director, Business Affairs
MullenLowe U.S. / Los Angeles

Danica Bates
Agency Music Producer / Business Affairs
MullenLowe U.S. / Los Angeles

Emily Little
Sr. Project Manager
MullenLowe U.S. / Los Angeles

Matt Fegan and Stephen Martell
Executive Producers
Current Studios

Colin Davis, Maari Singfield
Producers
Current Studios

3D and AR Producers
Current Studios

Jessica Fini
Acura Honda Social Media Manager
Acura

Chris Hand
Acura Honda Social Media Asst. Manager
Acura

Melly Ramirez and Lindsey Love
Acura Honda Social Media
Acura

Samir Hamsafar
Agency Account Executive
MullenLowe U.S. / Los Angeles

Brian Lerche
Agency VP Group Account Director
MullenLowe U.S. / Los Angeles

Nicole Neopolitan
Agency VP Group Account Director
MullenLowe U.S. / Los Angeles

Cameron Naguhton
Managing Director
MullenLowe U.S. / Los Angeles

Matt Smith
Agency Social Strategy Director
MullenLowe U.S. / Los Angeles

Tom Donovan
Agency SVP Director of Strategy
MullenLowe U.S. / Los Angeles

Stephen Martell, Stephane Hockenhull, Liam Broughm, Joey Farrell, Jessy Ouellette
Creative Technologists
Current Studios

About Augmented Reality

Work that merges the real-world environment with digital imagery and interfaces, using filters, QR codes, lenses, and/or other technologies.

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